Aerilate
Normal-type moves become Flying; all Flying moves boosted by 20%.
Anger Point
50% chance to boost higher of Attack/Sp. Atk if hit by a damaging move.
Battery
Ally Sp. Atk +30%; boosts higher of SpD/Def when hit by an Electric move.
Battle Armor
Takes 33% less damage from Physical attacks; changes to Weak Armour if crit.
Beast Boost
Raises highest stat upon knocking out a target at over 25% HP.
Berserk
The higher of Atk/Sp. Atk is raised by 2 upon reaching 1/2 or less of max HP.
Big Pecks
Prevents Defence drops; boosts Flying-type moves by 50%.
Color Change
Kecleon: type changes to match first two moves in its movepool.
Damp
Immune to burn, Explosion-like moves, Aftermath; resists Fire-type moves.
Dry Skin
Healed 1/4 by Water, hurt 1.25x by Fire; non-Fire: healed 1/8 by Rain, hurt 1/8 by Sun.
Early Bird
This Pokémon will always wake up on the next turn.
Filter
Reduces super-effective damage taken by 25%; 50% if 2x super-effective.
Flare Boost
If this Pokémon is burned: Sp. Attack boosted by 50%; burn damage 1/16th.
Flash Fire
If hit by a Fire-type attack; grants immunity, boosts higher of SpA/Atk.
Flower Gift
Cherrim: auto-summons Sunny Day if in slot 1; transforms into Cherrim-Sunshine.
Flower Veil
Grass-type allies immune to status and stat drops under Grassy Terrain.
Forecast
Castform changes the weather with move in slot 1 and transforms.
Full Metal Body
Solgaleo: gains Steel-typing, immune to all stat drops.
Gale Wings
If this Pokémon is at over 50% HP, its Flying-type moves have their priority increased by 1.
Galvanize
Normal-type moves become Electric; all Electric moves boosted by 20%.
Gooey
Contact moves: 50% chance to reduce the target's speed.
Grass Pelt
In Grassy Terrain, this Pokémon's Atk and Def are multiplied by 1.5.
Heatproof
The power of Fire-type attacks against this Pokémon is halved; prevents burns.
Honey Gather
At the end of each turn, restore 1/16 of this Pokémon's health.
Hydration
Cures status in Rain or when hit by a Water-type attack.
Hyper Cutter
No Attack drops; contact moves: 20% chance to boost Attack.
Ice Body
Restores 1/6 HP per turn in Hail; 10% chance to freeze contact attackers.
Illuminate
Reduces the accuracy of incoming super-effective moves by 33%.
Immunity
Cannot be poisoned; any attempt to poison this Pokémon raises Atk/SpA.
Inner Focus
Boosts the power of Psychic moves by 50%; prevents flinching and Intimidate.
Iron Fist
Boosts the power of punch moves by 30%; does not include Sucker Punch.
Justified
If hit by a Dark move; reduces damage taken by 50%, boosts higher offensive stat.
Keen Eye
This Pokémon's Accuracy is boosted by 20%. Accuracy cannot be lowered.
Leaf Guard
In Sun: cures status at the end of the turn; reduces damage from Fire-type attacks by 75%.
Lightning Rod
Draws in Electric moves; grants immunity, boosts higher of SpA/Atk when hit.
Limber
This Pokémon cannot be paralysed or have its Speed reduced.
Liquid Voice
Sound moves become Water-type; all sound moves boosted by 20%
Magician
If itemless: steals the target's item; else: avoids Knock Off, Trick etc.
Magma Armor
This Pokémon takes 1/2 damage from contact moves, 2x damage from Water moves.
Merciless
This Pokémon's attacks are critical hits if the target has a status condition.
Minus
Electric moves: 33% chance to boost Atk/Sp. Atk; 66% if partner has Plus.
Mold Breaker
This Pokémon's moves ignore hindering weather, terrain and target Abilities.
Motor Drive
If hit by an Electric move; grants immunity, raises Speed, sets Charge modifier.
Moxie
May raise Atk/SpA by up to 2 upon attacking and knocking out a target.
Multitype
Arceus: type changes to match Plate or Z-Crystal; changes Ability.
Own Tempo
Boosts the power of sound-based moves by 30%; prevents confusion, Intimidate.
Parental Bond
Damaging moves hit twice (or four times, if double hit); second hit at 50% power.
Pixilate
Normal-type moves become Fairy; all Fairy moves boosted by 20%.
Plus
Electric moves: 33% chance to boost Atk/Sp. Atk; 66% if partner has Minus.
Poison Touch
Contact moves: 30% poison chance; prevents poisoning; non-Poison-types: Poison power +50%.
Power of Alchemy
Move in slot 1 changes to user's primary type; boosted by 20%.
Prankster
Status move priority +1; Dark types immune, unless it becomes an attacking move.
Prism Armor
This Pokémon receives 33% reduced damage from super-effective attacks.
Pure Power
The higher of this Pokémon's Attack/Sp. Attack is doubled.
Quick Feet
If statused (including paralysis), boosts Speed by 50%; reduces burn/poison damage.
Rain Dish
If Rain Dance is active, this Pokémon heals 1/6 of its max HP each turn.
Rattled
Speed is raised 2 stages if hit by a Bug-, Dark-, or Ghost-type attack, or Intimidated.
Reckless
Boosts the power of attacks with recoil/crash damage (except Struggle) by 30%.
Refrigerate
Normal-type moves become Ice; all Ice moves boosted by 20%.
Rivalry
On switch-in, boosts the higher offensive stat if an opponent is of the same type.
RKS System
Boosts Type: Null in exchange for HP; boosts Silvally according to held Memory.
Rock Head
This Pokémon not take any recoil damage; recoil and 'head' moves: +1 crit chance.
Run Away
This Pokémon cannot be trapped.
Sap Sipper
Draws in Grass moves aimed at ally; grants immunity, boosts higher of Atk/SpA.
Schooling
If Wishiwashi-Solo, changes to School Forme if below 50% max HP and recovers HP.
Scrappy
This Pokémon and its target may be hit by Normal/Fighting/Ghost moves. Immune to Intimidate.
Slow Start
Crippled for three turns; then heals, cures status, +1 Atk/SpA/Spe.
Solar Power
In the Sun: boosts higher of Sp. Atk/Atk by 50%; loses 12% HP on each attack.
Solid Rock
This Pokémon receives 3/4 damage from super-effective attacks; Rock +20%.
Soul-Heart
This Pokémon recovers 25% HP when another Pokémon faints.
Stall
Boosts Atk/Def/SpA/SpD by 20%; always moves last in its priority bracket.
Stamina
Boosts higher of Defence and Sp. Def when hit by a damaging move.
Steadfast
Boosts higher offensive stat by 3 when hit by a super-effective move.
Storm Drain
Draws in Water moves; grants immunity, boosts higher of SpA/Atk when hit.
Suction Cups
When hit by a contact move: 10% chance to trap attacker; cannot be phazed.
Tangled Feet
This Pokémon's contact moves have a 30% chance of confusing.
Teravolt
This Pokémon's moves ignore hindering weather, terrain and target Abilities.
Tough Claws
This Pokémon's contact moves have their power multiplied by 1.2.
Toxic Boost
Boosts Attack by 50% when poisoned; reduces poison damage to 1/16 HP.
Turboblaze
This Pokémon's moves ignore hindering weather, terrain and target Abilities.
Unnerve
For one turn, opposing targets cannot use Status moves.
Volt Absorb
Restores 1/4 HP when hit by an Electric move; restores 1/16 HP per turn in E. Terrain.
Water Absorb
Restores 1/4 HP when hit by a Water move; restores 1/16 HP per turn in rain.
Water Compaction
Boosts higher of Def and Sp. Def when hit by a Water attack; grants immunity.
Water Veil
Cannot be poisoned; any attempt to poison this Pokémon raises higher of SpD/Def.
White Smoke
Prevents any and all stat drops.
Wonder Guard
This Pokémon can only be damaged by super-effective moves and status effects.
Normal-type moves become Flying; all Flying moves boosted by 20%.
Anger Point
50% chance to boost higher of Attack/Sp. Atk if hit by a damaging move.
Battery
Ally Sp. Atk +30%; boosts higher of SpD/Def when hit by an Electric move.
Battle Armor
Takes 33% less damage from Physical attacks; changes to Weak Armour if crit.
Beast Boost
Raises highest stat upon knocking out a target at over 25% HP.
Berserk
The higher of Atk/Sp. Atk is raised by 2 upon reaching 1/2 or less of max HP.
Big Pecks
Prevents Defence drops; boosts Flying-type moves by 50%.
Color Change
Kecleon: type changes to match first two moves in its movepool.
Damp
Immune to burn, Explosion-like moves, Aftermath; resists Fire-type moves.
Dry Skin
Healed 1/4 by Water, hurt 1.25x by Fire; non-Fire: healed 1/8 by Rain, hurt 1/8 by Sun.
Early Bird
This Pokémon will always wake up on the next turn.
Filter
Reduces super-effective damage taken by 25%; 50% if 2x super-effective.
Flare Boost
If this Pokémon is burned: Sp. Attack boosted by 50%; burn damage 1/16th.
Flash Fire
If hit by a Fire-type attack; grants immunity, boosts higher of SpA/Atk.
Flower Gift
Cherrim: auto-summons Sunny Day if in slot 1; transforms into Cherrim-Sunshine.
Flower Veil
Grass-type allies immune to status and stat drops under Grassy Terrain.
Forecast
Castform changes the weather with move in slot 1 and transforms.
Full Metal Body
Solgaleo: gains Steel-typing, immune to all stat drops.
Gale Wings
If this Pokémon is at over 50% HP, its Flying-type moves have their priority increased by 1.
Galvanize
Normal-type moves become Electric; all Electric moves boosted by 20%.
Gooey
Contact moves: 50% chance to reduce the target's speed.
Grass Pelt
In Grassy Terrain, this Pokémon's Atk and Def are multiplied by 1.5.
Heatproof
The power of Fire-type attacks against this Pokémon is halved; prevents burns.
Honey Gather
At the end of each turn, restore 1/16 of this Pokémon's health.
Hydration
Cures status in Rain or when hit by a Water-type attack.
Hyper Cutter
No Attack drops; contact moves: 20% chance to boost Attack.
Ice Body
Restores 1/6 HP per turn in Hail; 10% chance to freeze contact attackers.
Illuminate
Reduces the accuracy of incoming super-effective moves by 33%.
Immunity
Cannot be poisoned; any attempt to poison this Pokémon raises Atk/SpA.
Inner Focus
Boosts the power of Psychic moves by 50%; prevents flinching and Intimidate.
Iron Fist
Boosts the power of punch moves by 30%; does not include Sucker Punch.
Justified
If hit by a Dark move; reduces damage taken by 50%, boosts higher offensive stat.
Keen Eye
This Pokémon's Accuracy is boosted by 20%. Accuracy cannot be lowered.
Leaf Guard
In Sun: cures status at the end of the turn; reduces damage from Fire-type attacks by 75%.
Lightning Rod
Draws in Electric moves; grants immunity, boosts higher of SpA/Atk when hit.
Limber
This Pokémon cannot be paralysed or have its Speed reduced.
Liquid Voice
Sound moves become Water-type; all sound moves boosted by 20%
Magician
If itemless: steals the target's item; else: avoids Knock Off, Trick etc.
Magma Armor
This Pokémon takes 1/2 damage from contact moves, 2x damage from Water moves.
Merciless
This Pokémon's attacks are critical hits if the target has a status condition.
Minus
Electric moves: 33% chance to boost Atk/Sp. Atk; 66% if partner has Plus.
Mold Breaker
This Pokémon's moves ignore hindering weather, terrain and target Abilities.
Motor Drive
If hit by an Electric move; grants immunity, raises Speed, sets Charge modifier.
Moxie
May raise Atk/SpA by up to 2 upon attacking and knocking out a target.
Multitype
Arceus: type changes to match Plate or Z-Crystal; changes Ability.
Own Tempo
Boosts the power of sound-based moves by 30%; prevents confusion, Intimidate.
Parental Bond
Damaging moves hit twice (or four times, if double hit); second hit at 50% power.
Pixilate
Normal-type moves become Fairy; all Fairy moves boosted by 20%.
Plus
Electric moves: 33% chance to boost Atk/Sp. Atk; 66% if partner has Minus.
Poison Touch
Contact moves: 30% poison chance; prevents poisoning; non-Poison-types: Poison power +50%.
Power of Alchemy
Move in slot 1 changes to user's primary type; boosted by 20%.
Prankster
Status move priority +1; Dark types immune, unless it becomes an attacking move.
Prism Armor
This Pokémon receives 33% reduced damage from super-effective attacks.
Pure Power
The higher of this Pokémon's Attack/Sp. Attack is doubled.
Quick Feet
If statused (including paralysis), boosts Speed by 50%; reduces burn/poison damage.
Rain Dish
If Rain Dance is active, this Pokémon heals 1/6 of its max HP each turn.
Rattled
Speed is raised 2 stages if hit by a Bug-, Dark-, or Ghost-type attack, or Intimidated.
Reckless
Boosts the power of attacks with recoil/crash damage (except Struggle) by 30%.
Refrigerate
Normal-type moves become Ice; all Ice moves boosted by 20%.
Rivalry
On switch-in, boosts the higher offensive stat if an opponent is of the same type.
RKS System
Boosts Type: Null in exchange for HP; boosts Silvally according to held Memory.
Rock Head
This Pokémon not take any recoil damage; recoil and 'head' moves: +1 crit chance.
Run Away
This Pokémon cannot be trapped.
Sap Sipper
Draws in Grass moves aimed at ally; grants immunity, boosts higher of Atk/SpA.
Schooling
If Wishiwashi-Solo, changes to School Forme if below 50% max HP and recovers HP.
Scrappy
This Pokémon and its target may be hit by Normal/Fighting/Ghost moves. Immune to Intimidate.
Slow Start
Crippled for three turns; then heals, cures status, +1 Atk/SpA/Spe.
Solar Power
In the Sun: boosts higher of Sp. Atk/Atk by 50%; loses 12% HP on each attack.
Solid Rock
This Pokémon receives 3/4 damage from super-effective attacks; Rock +20%.
Soul-Heart
This Pokémon recovers 25% HP when another Pokémon faints.
Stall
Boosts Atk/Def/SpA/SpD by 20%; always moves last in its priority bracket.
Stamina
Boosts higher of Defence and Sp. Def when hit by a damaging move.
Steadfast
Boosts higher offensive stat by 3 when hit by a super-effective move.
Storm Drain
Draws in Water moves; grants immunity, boosts higher of SpA/Atk when hit.
Suction Cups
When hit by a contact move: 10% chance to trap attacker; cannot be phazed.
Tangled Feet
This Pokémon's contact moves have a 30% chance of confusing.
Teravolt
This Pokémon's moves ignore hindering weather, terrain and target Abilities.
Tough Claws
This Pokémon's contact moves have their power multiplied by 1.2.
Toxic Boost
Boosts Attack by 50% when poisoned; reduces poison damage to 1/16 HP.
Turboblaze
This Pokémon's moves ignore hindering weather, terrain and target Abilities.
Unnerve
For one turn, opposing targets cannot use Status moves.
Volt Absorb
Restores 1/4 HP when hit by an Electric move; restores 1/16 HP per turn in E. Terrain.
Water Absorb
Restores 1/4 HP when hit by a Water move; restores 1/16 HP per turn in rain.
Water Compaction
Boosts higher of Def and Sp. Def when hit by a Water attack; grants immunity.
Water Veil
Cannot be poisoned; any attempt to poison this Pokémon raises higher of SpD/Def.
White Smoke
Prevents any and all stat drops.
Wonder Guard
This Pokémon can only be damaged by super-effective moves and status effects.